![]() Select Button - Up (Keyboard's Up Arrow/Sinden Directional Pad Up).Y Button - Mouse 2 (Right Mouse Button/Sinden's Pump).B Button - Mouse 1 (Left Mouse Button/Sinden's Trigger) (Images below if you prefer those over text). If you have to overwrite an action that already has a button, clear the existing assignment first by highlighting the action and pressing the Delete key. Some of these actions may already have a key assigned, some might not, some you will have to overwrite and some you may be able to leave alone. When changing an input, highlight your desired action, then press the Enter key, then press the lightgun's key that you want to use before the time limit is over. Now you have to assign actions to your lightgun. In RetroArch's main menu, go to Settings, then scroll to Input -> Port 1 Controls. When that happens you get the program reading it as "pump action/off-screen reload' or Right mouse button. Normally when you set your "trigger" or left mouse button, the system will not recognize it as a "trigger" or left mouse button, because sinden can't see it. The guide doesn't mention turing that on. Fairyl free to use other colors and create a portrait of your own cat.Also when setting your controls in retroarch, you may need to have your border on. In this picture the cat is orange with a gray tiger, a light chest and a light muzzle. ![]() If necessary, draw the contours with the pencil. You reach for the eraser again and remove the remaining guide lines that do not belong in the picture. You erase the disturbing guide lines that run over the legs beforehand. You paint the eyes, the nose and the mouth in the head circle and work out the paws more finely. You also contour the legs by widening them. Work out the tail by outlining the line that was only hinted at before. IMPORTANT: You can trace the black lines on the template with the drawing pencil - they remain on the final image and represent the first permanent contours of the cat. For now, parts of the legs disappear into the combined body oval. Then you connect the three main circles to form a body. You turn to the head and put on the pointed ears. As you can see in the template, you use small circles for the paws and the base of the legs, which you connect to the paws with strokes. Then place the legs under the middle circle. However, you can be creative and change the template a bit and, for example, give the cat an upright tail. The tail lies on the ground in the step-by-step instructions. ![]() With a little sweep, draw the tail at the bottom right next to the oval. This part lies under the middle circle, slightly shifted to the right, in an upright position. With the second oval circle, you specify the position and size of the hindquarters. The first circle is larger than the head and is slightly tilted to the right side below it. You roughly structure the body with two circles. ![]() Draw the lines discreetly, as this will make them easier to erase in the event of a correction. Take a hard pencil, for example HB or H2. HB or H2), eraser, eraser-proof drawing pencil and colored pencils of your own taste for this drawing. To draw a cat, you need a little practice, but the result is fantastic and can be seen! This tutorial explains step by step how to draw a pretty kitty on paper using our template.
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